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all content © by Mario Emmenlauer.
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Table of ContentsJoint Operations Tips and TricksSetting up the game for hosting (Windows and Linux)For many many good Joint Operations tips and tweaks, you should visit the (german) Joint Ops Basecamp-Website (search the forum!). Missing 3D-accelerated Graphics CardThere are ways to simulate missing 3D-Hardware in Software. Remember that this will cause more CPU-consumption (~10%-100% more depending on screen resolution and graphics features). Therefore it's always good to decrease the screensize and the graphics features, see Setting up the game for hosting. ServeOnly-Flag:
Swiftshader: With Swiftshader, you don't need a 3D-accelerated graphics card. It also doesn't need to have much RAM, so your 4MB S3-Virge PCI-card would work. But the graphics-emulation will cost some CPU-Power, so you need a faster Processor!
3D-Analyzer: With 3D-Analyzer, you can emulate Hardware-T&L on a 3D-accelerated graphics card. This means, the game will run on many newer onboard-graphics that have some 3D-support and at least 16 MB RAM. You will also need the graphics driver from the card vendor, which is a huge problem for Windows Server 2003: There are only few graphics drivers from vendors available.
Setting up the game for hostingThere are already some good guides (in german) at the Joint Ops Basecamp Forum, see these first. I'll might write more on the topic for the sake of completeness, but don't expect anything new. |